glubuild2dmipmaps
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gluBuild2DMipmaps(3G) OpenGL Reference gluBuild2DMipmaps(3G)
NAME
gluBuild2DMipmaps - builds 2-D mipmaps
C SPECIFICATION
GLint gluBuild2DMipmaps( GLenum target,
GLint component,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *data )
PARAMETERS
target Specifies the target texture. Must be GL_TEXTURE_2D.
component Specifies the number of color components in the texture. Must
be 1, 2, 3, or 4 or one of the following symbolic constants:
GL_ALPHA, GL_INTENSITY_EXT, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
GL_RGB, GL_RGBA.
width, height
Specifies the width and height, respectively, in pixels of the
texture image.
format Specifies the format of the pixel data. Must be one of:
GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB,
GL_RGBA, GL_LUMINANCE, GL_LUMINANCE_ALPHA and GL_ABGR_EXT.
type Specifies the data type for data. Must be one of:
GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT,
GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT,
GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_SHORT_4_4_4_4_EXT,
GL_UNSIGNED_SHORT_5_5_5_1_EXT, GL_UNSIGNED_INT_8_8_8_8_EXT,
and GL_UNSIGNED_INT_10_10_10_2_EXT.
data Specifies a pointer to the image data in memory.
DESCRIPTION
gluBuild2DMipmaps builds a series of prefiltered 2-D texture maps of
decreasing resolutions called mipmaps. These are used for the
antialiasing of texture mapped primitives.
A return value of 0 indicates success. Otherwise a GLU error code is
returned (see gluErrorString).
Initially, the width and height of data are checked to see if they are a
power of two. If not, a copy of data is scaled up or down to the nearest
power of two. This copy will be used for subsequent mipmapping operations
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gluBuild2DMipmaps(3G) OpenGL Reference gluBuild2DMipmaps(3G)
described below. (If width or height is exactly between powers of 2, then
the copy of data will scale upwards.) For example, if width is 57 and
height is 23 then a copy of data will scale up to 64 and down to 16,
respectively, before mipmapping takes place.
Then, proxy textures (see glTexImage2D) are used to determine if the
implementation can fit the requested texture. If not, both dimensions are
continually halved until it fits.
Next, a series of mipmaps is built by decimating a copy of data in half
along both dimensions until size 1x1 is reached. At each level, each
texel in the halved mipmap is an average of the corresponding four texels
in the larger mipmap. (In the case of rectangular images, the decimation
will ultimately reach an N x 1 or 1 x N configuration. Here, two texels
are averaged instead.)
glTexImage2D is called to load each of these mipmaps by level. Level 0
is a copy of data. The highest level is log2(max(width,height)). For
example, if width is 64 and height is 16 and the implementation can store
a texture of this size, the following mipmaps are built: 64x16, 32x8,
16x4, 8x2, 4x1, 2x1 and 1x1. These correspond to levels 0 through 6,
respectively.
Please refer to the glTexImage1D reference page for a description of the
acceptable values for the format parameter. See the glDrawPixels
reference page for a description of the acceptable values for the type
parameter.
NOTES
Note that there is no direct way of querying the maximum level. This can
be queried indirectly via glGetTexLevelParameter. First, query for the
width & height actually used at level 0. (The width & height may be <=
width & height respectively since proxy textures might have shrunk them
to fit the implementation.) Then the maximum level can be derived from
the formula log2(max(width,height)).
ERRORS
GLU_INVALID_VALUE is returned if width or height are < 1.
GLU_INVALID_ENUM is returned if format or type are not legal.
GLU_INVALID_ENUM is returned if type is GL_UNSIGNED_BYTE_3_3_2_EXT and
format is not GL_RGB.
GLU_INVALID_ENUM is returned if type is GL_UNSIGNED_SHORT_4_4_4_4_EXT and
format is neither GL_RGBA nor GL_ABGR_EXT.
GLU_INVALID_ENUM is returned if type is GL_UNSIGNED_SHORT_5_5_5_1_EXT and
format is neither GL_RGBA nor GL_ABGR_EXT.
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gluBuild2DMipmaps(3G) OpenGL Reference gluBuild2DMipmaps(3G)
GLU_INVALID_ENUM is returned if type is GL_UNSIGNED_INT_8_8_8_8_EXT and
format is neither GL_RGBA nor GL_ABGR_EXT.
GLU_INVALID_ENUM is returned if type is GL_UNSIGNED_INT_10_10_10_2_EXT
and format is neither GL_RGBA nor GL_ABGR_EXT.
BUGS
Passing GL_STENCIL_INDEX or GL_DEPTH_COMPONENT as format will incorrectly
return 0 and set the error code to GL_INVALID_ENUM. It should return
GLU_INVALID_ENUM and not set an error code.
SEE ALSO
glDrawPixels, glTexImage1D, glTexImage2D, gluBuild1DMipmaps,
gluErrorString, glGetTexImage, glGetTexLevelParameter.
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